Slang support for JetBrains IDEs
Slang Language Support is a plugin I built for JetBrains IDEs, adding editor support for the Slang shading language.

The core of the plugin is an integration of slangd, the
official Slang language server, over LSP, bringing code completion, diagnostics, hover
documentation, go to definition, signature help, semantic highlighting, formatting and inlay hints
straight into the IDE. The plugin can also download and manage a matching slangd on its own, or
be pointed at one already on disk or on the PATH.
On top of that, it adds a few editor features that don’t depend on the language server: offline
syntax highlighting with a dedicated color settings page, occurrence highlighting, auto-indentation,
brace and quote matching, comment toggling, and code folding for blocks, block comments and
#if / #endif regions.
Since Slang’s front-end is a near-superset of HLSL, the plugin also lights up the same
language-server features for HLSL files (including Unreal’s .usf / .ush) by default, with
optional GLSL support as well. It only claims a file extension where no other plugin already owns
it, so it stays out of the way in Rider or alongside a dedicated GLSL plugin.
The 0.2 rewrite of the plugin was largely built with an AI assistant, under my review and direction, an interesting experiment in AI-assisted development for a fairly niche, LSP-heavy plugin. It compiles cleanly, passes its unit tests and clears the JetBrains Plugin Verifier.
Source available on GitHub.